#include "include.h" #include "func.h" #if FUNC_AUX_EN AT(.text.func.aux.msg) void func_aux_message(u16 msg) { switch (msg) { case KU_PLAY: case KU_PLAY_USER_DEF: case KU_PLAY_PWR_USER_DEF: func_aux_pause_play(); break; case EVT_LINEIN_REMOVE: func_cb.sta = FUNC_BT; break; ///长按按键处理 case KL_PLAY_USER_DEF: case KL_PLAY_PWR_USER_DEF: user_def_key_msg(xcfg_cb.user_def_kl_sel); break; ///双击按键处理 case KD_PLAY_USER_DEF: case KD_PLAY_PWR_USER_DEF: user_def_key_msg(xcfg_cb.user_def_kd_sel); break; ///三击按键处理 case KTH_PLAY_USER_DEF: case KTH_PLAY_PWR_USER_DEF: user_def_key_msg(xcfg_cb.user_def_kt_sel); break; ///四击按键处理 case KFO_PLAY_USER_DEF: case KFO_PLAY_PWR_USER_DEF: user_def_key_msg(xcfg_cb.user_def_kfour_sel); break; ///五击按键处理 case KFI_PLAY_USER_DEF: case KFI_PLAY_PWR_USER_DEF: user_def_key_msg(xcfg_cb.user_def_kfive_sel); break; default: func_message(msg); break; } } #endif // FUNC_AUX_EN