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- #include "include.h"
- #if LOUDSPEAKER_MUTE_EN
- AT(.com_text.bsp.sys)
- void bsp_loudspeaker_mute(void)
- {
- LOUDSPEAKER_MUTE();
- sys_cb.loudspeaker_mute = 1;
- }
- AT(.com_text.bsp.sys)
- void bsp_loudspeaker_unmute(void)
- {
- sys_cb.loudspeaker_mute = 0;
- LOUDSPEAKER_UNMUTE();
- }
- #endif
- AT(.text.bsp.sys)
- void bsp_sys_mute(void)
- {
- if (!sys_cb.mute) {
- sys_cb.mute = 1;
- #if (GUI_SELECT != GUI_NO)
- gui_box_flicker_set(5, 0xff, 0xff);
- #endif
- dac_fade_out();
- bsp_loudspeaker_mute();
- }
- }
- AT(.text.bsp.sys)
- void bsp_sys_unmute(void)
- {
- if (sys_cb.mute) {
- sys_cb.mute = 0;
- bsp_loudspeaker_unmute();
- dac_fade_in();
- }
- }
- AT(.text.bsp.sys)
- void bsp_clr_mute_sta(void)
- {
- if (sys_cb.mute) {
- sys_cb.mute = 0;
- }
- }
- AT(.com_text.bsp.sys)
- bool bsp_get_mute_sta(void)
- {
- return sys_cb.mute;
- }
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